Cleric Subclass: Atonement Domain

There are those who walk a lonely path and do so willingly and without complaint, shouldering the pain of other people to make up for their own misdeeds. As such the Domain of Atonement is for those with an unquenchable guilt, who have made the decision to put themselves in the way of further evil.
 
Atonement Domain Spells
1st Cure Wounds, Sanctuary
3rd Lesser Restoration, Zone of Truth
5th Speak with Dead, Life Transference
7th Aura of Purity, Death Ward
9th Greater Restoration, Reincarnate
 
Healers Sacrifice. At 1st level when you use a single target healing spell you can expend a hit dice and add that hit die + your Constitution modifier to the healing done.
You recover hit dice expended this way as you would if you had expended them during a short rest.
 
Bonus Proficiencies. Also, at 1st level you gain proficiency in Insight and Religion  
 
Channel Divinity: Protective Grace. When you reach 2nd level you can use your channel divinity to protect your allies. As an action you can give a number of creatures equal to equal to your proficiency modifier that are within 30 feet of you, resistance to all damage until the beginning of your next turn.
 
Martyrs Protection. Beginning at 6th level you can spare others from harm. As a reaction when an ally of yours within 30 feet of you takes damage you can take the damage they would have instead. This damage ignores all resistances or immunities and cannot be mitigated in any other way.
 
Divine Strike. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
 
Repentance. When you reach 17th level you are able use your pain against your enemies. Once per turn when you deal damage to a creature, you can harm yourself to deal additional damage to a target. You can choose an amount of damage to deal to yourself and double this for the additional damage dealt. This additional damage can only be applied to one creature at any given time. 


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