Cleric Subclass: Atonement Domain
There
are those who walk a lonely path and do so willingly and without complaint,
shouldering the pain of other people to make up for their own misdeeds. As such
the Domain of Atonement is for those with an unquenchable guilt, who have made
the decision to put themselves in the way of further evil.
Atonement
Domain Spells
1st Cure
Wounds, Sanctuary
3rd Lesser Restoration, Zone of Truth
5th Speak
with Dead, Life Transference
7th Aura of Purity, Death Ward
9th Greater
Restoration, Reincarnate
Healers Sacrifice. At 1st level when you use a single target healing
spell you can expend a hit dice and add that hit die + your Constitution
modifier to the healing done.
You recover hit dice expended this way as you would if
you had expended them during a short rest.
Bonus Proficiencies. Also, at 1st level you gain proficiency in Insight and
Religion
Channel Divinity: Protective Grace. When you reach 2nd level you can use your channel
divinity to protect your allies. As an action you can give a number of
creatures equal to equal to your proficiency modifier that are within 30 feet
of you, resistance to all damage until the beginning of your next turn.
Martyrs Protection. Beginning at 6th level you can spare others
from harm. As a reaction when an ally of yours within 30 feet of you
takes damage you can take the damage they would have instead. This damage
ignores all resistances or immunities and cannot be mitigated in any other way.
Divine Strike. At 8th level, you gain the ability to infuse your
weapon strikes with divine energy. Once on each of your turns when you hit a
creature with a weapon attack, you can cause the attack to deal an extra 1d8
radiant damage to the target. When you reach 14th level, the extra damage
increases to 2d8.
Repentance. When you reach 17th level you are able use your
pain against your enemies. Once per turn when you deal damage to a creature, you
can harm yourself to deal additional damage to a target. You can choose an
amount of damage to deal to yourself and double this for the additional damage
dealt. This additional damage can only be applied to one creature at any given
time.
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