Dhampir Lineage
“IT WAS ABSURD, A DHAMPIR WANTING TO
JOIN THE CLERGY; THE VERY
existence of the undead was an afront to life itself.
As even if she weren’t fully undead, she could still not be trusted, it would
be allowing the cat amongst the pigeons so to speak, even if the cat had been
taught to play nice it would only take one bad turn, and it could all go awry.
I’ve seen it before.”
-Megan Suzette, Notes of a Hearth Keeper
Not quite mortal, not quite immortal,
dhampirs live precariously between the two, never able to reconcile their
opposing natures. As even when mostly integrated within society there is still
the chance they may give into their bloodlust, and even if they don’t the fact
that other humanoids expect such a thing puts a barrier between them and the
rest of the world.
Made or Born
The first instance of dhampirs is something
that is hard to pin down, not simply because dhampirs tend to be secretive
about their existence, or that because of this not many folks even know that
their existence is possible, but because there are two ways in which such
beings can be brought about. Born or made.
Being born is a simple matter of a
vampire and a mortal having a child. There are some slight oddities, the child
needing blood as well as milk, and some minor differences in their look, but
otherwise they age the same as a mortal until they reach maturity.
Made dhampirs however are an entirely
different kettle of fish. The changes between their mortal relations and
themselves are much clearer, their bloodlust, especially during the early
stages, a lot more pronounced. They also slow their aging as soon as the
process takes effect, creating situations of children being stuck as such for
decades.
Dhampir Appearance
Dhampirs can vary in how vampiric they
look vs their mortal race, sometimes the mix can lead to interesting colour
variations or features; albino tiefling, with obvious dark veins showing under
their skin, double tusked orcs with teeth equally sharp, and aasimar who have
an aura of shadow instead of an aura of light.
However, some features are usually
fairly consistent; a set of long sharp canines, with shorter pointed teeth
either side, a lack of shadow, and a lack of reflection in silver backed
mirrors. Meaning that even without detection spells these aspects can sometimes
give these creatures away in more perceptive circles.
Dhampir Traits
Ability Score Increase. Your constitution, charisma and
dexterity all increase by 1.
Age.
Due to your vampiric blood your aging slows by 10, for instance a human with a
lifespan of century could now live a millennium.
Size.
You retain the size and weight of your
mortal parentage. Your size is medium.
Speed.
Your base walking speed is 30ft.
Darkvision.
You can see in dim light within 60 feet of you as if it were bright light, and
in Darkness as
if it were dim light. You can’t discern colour in Darkness,
only shades of grey.
Undead Heritage.
Despite being a living creature there is a residue of undeath about you,
because of this you can be detected by spells and effects such as detect good and evil. You are also
immune to disease and have resistance to necrotic damage.
Vampiric Hunger. In addition to having to consume food and drink,
you must also drink fresh blood once per month or suffer a level of exhaustion.
Predators Charm. You gain proficiency in deception.
Bite. Your bite does 1d4 + your strength modifier
piercing damage.
Sunlight sensitivity. While in
sunlight, you have disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Languages. You can read, write, and speak common and one
other language of your choice.
Lineage
Feats
Through
training, or raw talent, some dhampirs are able to hone their vampiric talents
more than others. Whether that be their ability to track down prey or dark
arcane magic, they are able to do what most cannot. Others however, use their
time and energy learning to shed their undead taint.
Bloody
Aura
Prerequisite: Dhampir
Your kind are known for their bloodlust, and you are more in tune with it than most, able to clearly hear the
sound of a heartbeat behind closed doors, or the scent of blood across a
ballroom.
-
Increase
you Wisdom or Intelligence by 1, to a maximum of 20.
-
You gain
advantage on Wisdom (perception) checks for living creatures. You do not gain
the benefits of this feature for living creatures who do not have blood.
-
You gain
advantage on Wisdom (survival) checks when tracking a creature with less than
its max total of hit points.
Vampiric
Magic
Prerequisite:
Dhampir
You gain a greater understanding of the
power your vampiric bloodline gives you access to. You learn the Cause Fear
spell and can cast it at will without expending a spell slot. You also learn
Suggestion, as well as the spell Gaseous Form targeted at yourself only, each
of which you can cast once without expending a spell slot. You regain the
ability to cast these two spells in this way when you finish a long rest.
Charisma is your spellcasting ability for all three.
Purified
You
have gone through great pains to shed some of your vampiric ancestry, whether
through visiting a temple, or communing to ancient forces, you have been able
to regain a little more of your mortality.
-
You can no
longer be detected as undead through you Undead Heritage racial trait.
-
You are no
longer affected by sunlight sensitivity.
Cursed
Prerequisite:
Dhampir (has not got the Purified feat)
You have embraced your blood thirsty
nature, drinking blood more frequently to gain power. So long as you drink
fresh blood once per week, you now gain the following benefits:
-
You can
cast the spell Spider Climb without expending a spell slot. You regain this
ability after a short or long rest.
-
Your
Darkvision now extends to 120ft.
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