Warlock Subclass: Eye of the Storm
You don’t recall a deal being
struck, just the wailing of the wind, the bellow of thunder, and the crackle of
lightning. But something gave you power, and something inspires you to move
towards danger despite every other instinct. Patrons that may create such a
warlock tend to be less likely to be sentient entities and more the embodiments
and extensions of nature itself.
Expanded Spell List
The Eye of the Storm lets you
choose from an expanded list of spells when you learn a warlock spell. The
following spells are added to the warlock spell list for you.
Warlock Level |
Spells |
1st |
Absorb Elements, Shield of Faith |
3rd |
Gust of Wind, Warding Wind |
5th |
Lightning Bolt, Wind Wall |
7th |
Resilient Sphere, Storm Sphere |
9th |
Control Winds, Maelstrom |
11th |
Chain Lightning |
Sudden Jolt
At 1st level you can summon a
bolt of lightning in your hand. As a bonus action you can force a creature
within 10 feet of you to succeed a Dexterity saving throw against your spell
save DC or take 1d8 + Charisma Lightning damage, and it can’t take reactions
until the start of its next turn.
At 10th
level this damage increases to 2d8 + Charisma Lightning Damage
Lingering Static
Beginning at 1st level whenever
you deal Lightning damage you can choose
to gain temporary hit points equal to half your warlock level (rounded down) as
a free action.
Reverberating Armour
At 6th level when a creature
hits you with a melee attack, and you have temporary HP from you Lingering
Static feature they take Thunder damage equal to your Charisma modifier.
In addition, they must succeed a
Strength saving throw against your spell save DC or be knocked back 5 feet.
Chain Casting
At 10th level whenever you damage
a single creature with Lightening you can target one additional creature within
10 feet. You must make an attack roll, or force saving throw as per the
original spell.
Potent Storm
When you reach 14th level you
are able to share the benefit of Lingering Static. When you give yourself temporary hit points you
can also give the same amount of temporary hit points to every creature of your
choice within 10 feet of you.
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