Warlock Subclass: Eye of the Storm

 You don’t recall a deal being struck, just the wailing of the wind, the bellow of thunder, and the crackle of lightning. But something gave you power, and something inspires you to move towards danger despite every other instinct. Patrons that may create such a warlock tend to be less likely to be sentient entities and more the embodiments and extensions of nature itself.
 
Expanded Spell List
The Eye of the Storm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
 

Warlock Level

Spells

1st

Absorb Elements, Shield of Faith

3rd

Gust of Wind, Warding Wind

5th

Lightning Bolt, Wind Wall

7th

Resilient Sphere, Storm Sphere

9th

Control Winds, Maelstrom

11th

Chain Lightning


Sudden Jolt
At 1st level you can summon a bolt of lightning in your hand. As a bonus action you can force a creature within 10 feet of you to succeed a Dexterity saving throw against your spell save DC or take 1d8 + Charisma Lightning damage, and it can’t take reactions until the start of its next turn.
At 10th level this damage increases to 2d8 + Charisma Lightning Damage
 
Lingering Static
Beginning at 1st level whenever you deal Lightning damage you  can choose to gain temporary hit points equal to half your warlock level (rounded down) as a free action.
 
Reverberating Armour
At 6th level when a creature hits you with a melee attack, and you have temporary HP from you Lingering Static feature they take Thunder damage equal to your Charisma modifier.
In addition, they must succeed a Strength saving throw against your spell save DC or be knocked back 5 feet.
 
Chain Casting
At 10th level whenever you damage a single creature with Lightening you can target one additional creature within 10 feet. You must make an attack roll, or force saving throw as per the original spell.
 
Potent Storm
When you reach 14th level you are able to share the benefit of Lingering Static.  When you give yourself temporary hit points you can also give the same amount of temporary hit points to every creature of your choice within 10 feet of you.
 

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