Cross Sphinx Lineage
THEIR BLOOD WAS POPULAR
FOR BOTH ALCHEMICALLY AND FOR superstitious reasons a replacement for the main
component in a truth serum elixir, a stimulant for the brain when drunk, a ward
against liars and charlatans. Their claws and feathers, while not as impressive
as a sphinx also sold well as a form of protection. The truth in the power in their parts is hard
to determine, as finding real parts for sale are as hard to find as the actual
cross sphinx itself. Yet that has never undermined their value or the
persistence of collectors when one is found.
-
Gideon
Mayfair - Alchemy Ingredients; must haves and have-nots.
The Blessed Few
Cross sphinx, sometimes known as the blessed or the
lesser sphinx, are the product of a family line who has been in contact with a
sphinx. Unlike most races they have extraordinarily little culture of their
own; partly due to the rarity of the race and partially because finding their
sphinx patron to learn from is a tremendous task to undertake.
Coming across a sphinx is exceedingly rare, they are
immortal, solitary creatures, gifted with the powers of truth and knowledge by
the gods themselves. Even then those who succeed in finding them must first
prove themselves before getting anything in return, usually through a test of
wits, knowledge or perseverance that often reveals the answer they were looking
for all along. As sphinxes prefer to teach through challenge and opportunity.
However, those who do, those who manage to fight the
odds and succeed, are blessed. It is often not obvious, but those who have been
pass down a recessive gene, a little spark of power that holds some
gifts the sphinx possess. After a time, this
spark will show itself, creating a child with otherworldly intuition and sense.
Recognizable Traits
These beings are frequently recognized by their leonine feet
and legs, and flightless wings that spread from their back. Often times these
features spread to other areas, such as catlike eyes, tail feathers, or
whiskers. The main difference that crops up between cross sphinx is how much of
their features take on the feline or avian aspects of their heritage.
Ability
Score Increase. Your Wisdom score increases by 2, and your
Intelligence score increases by 1.
Age. Cross
Sphinx mature at the same rate as humans, but they can live up to 200 years.
Size. Cross
sphinx tend towards an above average height, 6ft and above, some even
reaching past 7ft, though their weight does not seem to match their towering
height, only weighing the same amount as a human or a large elf. Your size is
medium.
Speed. Your
base walking speed is 30 feet.
Knowing Look. You gain
proficiency in the insight skill.
Discerning Mind. The
knowledge and wisdom blessed to you by your sphinx patron means you are skilled
at inciting the truth from their lips. As an action, you concentrate on a
single target, while you are concentrating, you can tell if they are lying for
the next minute without their knowledge. You cannot use this feature again
until completing a long rest.
Languages.
Common,
Draconic and one other language of your choice.
Leonine Sphinx
Steadfast
and strong, they take on the more formidable aspects of a sphinx. Their power,
their stamina, and indeed their claws.
Flat Footed. You have advantage on saving throws against being
knocked prone.
Natural Weapon. Your clawed hands and feel are natural
weapons, if you hit with them, you deal slashing damage equal to 1d4 + your
Strength modifier, instead of the bludgeoning damage normal for an unarmed
strike.
Restful Reset. When you reach 5th level you may cast Catnap
once per long rest as a 3rd level spell. Wisdom is your spellcasting ability
for this spell.
Avian Sphinx
Gentle, observant, and not easily tricked, they are
skilled at seeing through magical deception, and have wings that provide more
than just an obvious distinction in appearance.
Gentle Glider. When you fall from a height larger than 10ft you can
reduce the damage you take by spreading out your wings as a reaction. Using
this feature halves, the damage you take from falling.
Eagle Eyed. You gain proficiency in the perception skill and have
advantage on them when looking out for illusory magic, or in investigation
checks to see past them.
Lineage Feats
Some cross sphinxes take the time to learn about the
sphinx who blessed them, becoming more capable in their own innate power. To
show this you may take any of the following feats.
Ancient Eyes
Prerequisite: Cross
Sphinx
You have access to some knowledge of your
sphinx patron and have learned to channel and replace the knowledge while you
dream.
- Increase your Intelligence or Wisdom by 1, to a maximum of 20.
- You learn 1 additional language of your choice, in addition, you may switch this language out for a different language when you complete a long rest
Secret Keeper
Prerequisite: Cross Sphinx
You have used your innate talents of sifting through
the truth and fiction of things to hide your own intentions.
You are
immune to any effect that would sense its emotions or read its thoughts, as
well as any Divination spell that it refuses. Wisdom (Insight) checks made to
ascertain your intentions or sincerity have disadvantage.
Mystic Power
Prerequisite: Cross Sphinx
You channel the magic of your sphinx birthright with
ease. You gain access to the spells Command, Detect Evil and Good,
Detect Magic and Shield and can cast each of them once per
long rest. Wisdom is your spellcasting ability for these spells.
Almighty Roar
Prerequisite: Cross Sphinx
When in battle you have gained the ability to channel
your fury into an incredible and terrifying sound.
You can
now emit a magical roar as an action effecting each hostile creature within a 10ft
radius of you. Each effected creature must succeed a Wisdom saving throw (DC 8
+ your proficiency modifier + your Wisdom modifier) or be frightened for the
next minute. You may also roll on the table below to cause an additional
effect.
1-4 Nothing
else happens.
5 They
are knocked prone.
6 They
are knocked prone and are unable to take reactions until the start of your next
turn.
You may
use this feature once per short or long rest.
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