Barbarian Subclass: Path of the Reaper

 There is nothing more terrifying than a barbarian who has walked the path of the reaper. They show no quarter in battle, no mercy, but that of a swift and final death. If you are their target, they are almost unstoppable to escape.
The path of the reaper is not an easy one, and one few can stomach. Often those who are drawn to it are those with a strong moral compass, a clear idea of what is right and wrong to them, others serve a god of death, and use their skills to hunt those avoiding their end, and some, some just enjoy the kill. Regardless those who are recognized as reapers are given a wide berth, for guessing what type they are incorrectly could lead to a quick end that most would rather avoid.
 
Quirks
1. When raging your weapon and eyes radiate with a shadowy essence.
2. Outside of combat you are just as sharp with your words as your weapon.
3. When you mark someone for death your vision of them becomes filled with images of their demise.
4. You carry on you many weapons, with no preference for any, whatever gets the job done.
5. You remember the last words of everyone you kill.
6. Death is the final destination of everyone, you restore order to those who would defy it.
 
Marked for Death. Starting when you choose this path at 3rd level, when you hit someone with an attack you may activate this feature and Mark them for Death. When you mark a creature for death you gain these benefits against them:
-          You learn their damage resistances, immunities, or vulnerabilities if any.
-          Once per turn when you deal damage you may re-roll any 1s or 2s you roll on your weapon damage die.
-          They gain no benefits from being hidden or invisible against you.
-          So long as you are going the most direct path to your target your movement is unaffected by difficult terrain.
These last until they have been reduced to 0 hit points or until you complete a short or long rest.
If they die you may move this onto the next creature you attack.
 
Unstoppable Assailant. At 6th level if you are raging and become stunned or incapacitated, you may still use your action to move towards and attack a creature you have marked for death. This includes attack of opportunities.
 
Fear the Reaper. At 10th level whenever you reduce the creature you have marked for death to 0hp, every hostile creature within 30 feet of you must succeed a wisdom saving throw against a DC of 8+Proficiency+Strength or be Frightened for until the end of your next turn.
 
Fatal Blow. At 14th level when you land a critical hit on an enemy you have marked for death you may choose to land a fatal blow. If the target has under 100 hit points, they die instantly when using this feature. If they do not, they take an additional weapon die of damage for every 2 levels you have in barbarian.
 

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