Cleric: Atonement Domain (Redux)

There are those who walk a lonely path and do so willingly and without complaint, shouldering the pain of other people to make up for their own misdeeds. These people, who entreat themselves into the Domain of Atonement, are often those wracked with guilt yes, but also fill with hope. There is a belief that unites this domain, that there is a way forward for anyone who is willing to make a change and pay the price.
 
Atonement Domain Spells
Spell Level
Domain Spells
1st
Cure Wounds, Sanctuary
3rd
Lesser Restoration, Zone of Truth
5th
Speak with Dead, Life Transference
7th
Aura of Purity, Death Ward
9th
Greater Restoration, Reincarnate
 
 
Healer’s Sacrifice
 
At 1st level, when you use a single target healing spell, you can expend one of your hit dice and add that hit die + your Constitution modifier to the healing done.
You recover hit dice expended this way as you would if you had expended them during a short rest.
  
Bonus Proficiencies
 
Also, at 1st level, you gain proficiency in Insight and Religion skills.
 
Channel Divinity: Protective Grace
 
When you reach 2nd level, you can use your channel divinity to protect your allies. As an action, you can give a number of creatures equal to your Wisdom Modifier that are within 30 feet of you, resistance to all damage until the beginning of your next turn.
 
Martyr’s Protection
 
Beginning at 6th level, you can spare others from harm. As a reaction, when an ally of yours within 30 feet of you takes damage, you can take the damage they would have instead. This damage ignores all resistances or immunities and cannot be mitigated in any other way.
When you use this reaction, you are able to channel this sacrifice forward. Once on your next turn, after you’ve used this reaction, any damage dealt or healing done is increased by an amount equal to half your cleric level.  
 
Channel Divinity: Divine Insight
 
At 6th level, you realise that sometimes all you need to steer someone from their course is an understanding of how they got there. When you succeed in an Insight check against a creature, you can use your Channel Divinity to see flashes of their history.
For the next minute, any Charisma skill checks you make against the creature are made at advantage. 
 
Divine Strike
 
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
 
Serenity
When you reach 17th level, your efforts have granted you an understanding and compassion, not simply for those around you but also yourself.
Your Wisdom score increase by 2. Your maximum for that score also increases by 2.
 
 
 

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