Cleric: Atonement Domain (Redux)
There
are those who walk a lonely path and do so willingly and without complaint,
shouldering the pain of other people to make up for their own misdeeds. These
people, who entreat themselves into the Domain of Atonement, are often those
wracked with guilt yes, but also fill with hope. There is a belief that unites
this domain, that there is a way forward for anyone who is willing to make a
change and pay the price.
Atonement Domain Spells
Spell Level | Domain Spells |
1st
| Cure
Wounds, Sanctuary |
3rd | Lesser Restoration, Zone of Truth |
5th
| Speak
with Dead, Life Transference |
7th | Aura of Purity, Death Ward |
9th
| Greater
Restoration, Reincarnate |
Healer’s Sacrifice
At
1st level, when you use a single target healing spell, you can expend one of your
hit dice and add that hit die + your Constitution modifier to the healing done.
You
recover hit dice expended this way as you would if you had expended them during
a short rest.
Bonus Proficiencies
Also,
at 1st level, you gain proficiency in Insight and Religion skills.
Channel Divinity: Protective Grace
When
you reach 2nd level, you can use your channel divinity to protect your allies.
As an action, you can give a number of creatures equal to your Wisdom Modifier
that are within 30 feet of you, resistance to all damage until the beginning of
your next turn.
Martyr’s Protection
Beginning
at 6th level, you can spare others from harm. As a reaction, when an ally of
yours within 30 feet of you takes damage, you can take the damage they would
have instead. This damage ignores all resistances or immunities and cannot be
mitigated in any other way.
When
you use this reaction, you are able to channel this sacrifice forward. Once on
your next turn, after you’ve used this reaction, any damage dealt or healing
done is increased by an amount equal to half your cleric level.
Channel Divinity: Divine Insight
At
6th level, you realise that sometimes all you need to steer someone from their
course is an understanding of how they got there. When you succeed in an Insight
check against a creature, you can use your Channel Divinity to see flashes of
their history.
For
the next minute, any Charisma skill checks you make against the creature are
made at advantage.
Divine Strike
At
8th level, you gain the ability to infuse your weapon strikes with divine
energy. Once on each of your turns, when you hit a creature with a weapon
attack, you can cause the attack to deal an extra 1d8 radiant damage to the
target. When you reach 14th level, the extra damage increases to 2d8.
Serenity
When
you reach 17th level, your efforts have granted you an understanding and
compassion, not simply for those around you but also yourself.
Your
Wisdom score increase by 2. Your maximum for that score also increases by 2.
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